5 Demonstrações simples sobre The First Berserker: Khazan Explicado



The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Este estilo do animaçãeste 3D pelo finesse cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários para que os jogadores sintam como se estivessem assistindo a uma animação.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

A clara inspiraçãeste de modo a isso foi Nioh, de que similarmente identicamente conjuntamente utiliza um sistema bem semelhante, contudo isso tira 1 pouco do charme de 1 Souls e a graça do explorar um mundo interconectado e dar caminhos natural escondidos entre as áreas.

Outra coisa de que também incomoda amplamente é o fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente pelo jogo, quando comecei a executar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei com todos ESTES atalhos que eu tinha Espontâneo, completamente fechados.

Não sei se isso foi por questãeste intencional por design ou resultado do 1 erro, mas tenho a impressãeste por de que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” de que o estúdio preparou — porém vale a pena insistir 1 pouco para atravessar dela.

Esses problemas de balanceamento impactaram demasiado negativamente na minha gameplay, felizmente sãeste coisas simples por se resolver com um patch futuramente, porém Teimavive aqui o aviso do qual certas partes do game não parecem justas com o jogador.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott The First Berserker: Khazan fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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